Editor menus
Find every PBADOF Unity editor menu command, its location, and the effect of running it, including legacy checks and build target settings.
Unity editor menus
PBADOF commands appear in several Unity editor menu locations: the Window menu, the Add Component menu, the Project window Create menu, and Preferences. Use these commands to open example content, access documentation, configure project defines, or check legacy project data.
Menu availability depends on the HIBIKI packages installed in your project and the Unity version you are using.
Depth Of Field menu
The main PBADOF commands are under Window > HIBIKI entertainment > Depth Of Field.
| Menu path | Command | What it does |
|---|---|---|
Window > HIBIKI entertainment > Depth Of Field > Showcase Launcher | Showcase Launcher | Opens the showcase launcher with example scenes for the active render pipeline, either HDRP or URP. You can add matching showcase scenes to the active Build Profile. Unity asks for confirmation before changing the Build Profile and keeps unrelated scenes. |
Window > HIBIKI entertainment > Depth Of Field > Help & Documentation | Help & Documentation | Opens the bundled PBADOF guides: Overview, Quick Start, API Reference, Support, Upgrade Guide, and Changelog. The window also provides links to the live documentation. |
Other commands
These commands support project setup, compatibility checks, and legacy asset checks. Most are available under Window > HIBIKI entertainment > Depth Of Field. The localisation profile command is available directly under Window > HIBIKI entertainment.
| Menu path | Command | What it does |
|---|---|---|
Window > HIBIKI entertainment > Create Localization Profile | Create Localization Profile | Creates a localisation profile asset at Assets/New Localization Profile.asset, saves it, and selects it in the Project window. |
Window > HIBIKI entertainment > Depth Of Field > Repair Render Pipeline Defines | Repair Render Pipeline Defines | Updates the HIBIKI HE_HDRP and HE_URP scripting defines to match the project's active render pipeline for the currently selected build target. |
Window > HIBIKI entertainment > Depth Of Field > Add Legacy Compatibility Define | Add Legacy Compatibility Define | Adds HE_PBDOF_PRESENT to the scripting defines for the selected build target. Use this for older integrations that check for this symbol. Unity disables the command when the symbol is already present. |
Window > HIBIKI entertainment > Depth Of Field > Report Legacy Image Assets | Report Legacy Image Assets | Checks for three older Auto Depth of Field image files and reports any files it finds in the Console. The command does not delete them. |
Window > HIBIKI entertainment > Depth Of Field > Validate Legacy Update | Validate Legacy Update | Checks the currently loaded scene for a legacy Auto Depth of Field component, an old update marker, and a missing glass tag when glass checking is enabled. The command reports findings in the Console and does not change Project Settings or delete assets. |
Add Component menu
When you select a GameObject and click Add Component in the Inspector, PBADOF components appear under HIBIKI entertainment > Depth Of Field.
| Component menu path | Component | What it does |
|---|---|---|
HIBIKI entertainment > Depth Of Field > Auto Depth Of Field | AutoDepthOfField | The main PBADOF camera component. Manages autofocus, focus distance, focal length, aperture, and HDRP/URP depth-of-field output. |
HIBIKI entertainment > Depth Of Field > Auto Depth Of Field Focus Proxy | AutoDepthOfFieldFocusProxy | Adds a box-collider proxy fitted to renderer-only objects so raycasts can hit them for focus solving. |
HIBIKI entertainment > Depth Of Field > Auto Depth Of Field Focus Target | AutoDepthOfFieldFocusTarget | Marks a hierarchy as a semantic autofocus subject with an optional authored focus point and coverage bounds. |
HIBIKI entertainment > Depth Of Field > Auto Depth Of Field Override Volume | AutoDepthOfFieldOverrideVolume | Defines a PBADOF override volume with spatial, camera-fallback, or aim-down-sight roles and configurable depth-of-field parameters. |
Create menu (Project window)
Right-click in the Project window and choose Create to find PBADOF asset types under HIBIKI entertainment > Auto Depth Of Field.
| Create menu path | Asset type | What it does |
|---|---|---|
HIBIKI entertainment > Auto Depth Of Field > Preset | DepthOfFieldPreset | Creates a reusable depth-of-field preset asset for camera rigs, weapon lenses, or volume overrides. |
Preferences
PBADOF preferences are available under Edit > Preferences > HIBIKI entertainment > Auto Depth Of Field on macOS and Windows.
The preferences panel provides editor-only settings for the PBADOF workflow. |